Okay, wow. This is one of those books that makes you want to do things. The simulation framing is chef’s kiss. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Lina Ahmed • Product Manager
Feb 12, 2026
I’m usually wary of hype, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) earns it. The ai chapters are concrete enough to test.
Leo Sato • Automation
Feb 14, 2026
The book rewards re-reading. On pass two, the visualization connections become more explicit and surprisingly rigorous.
Lina Ahmed • Product Manager
Feb 8, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Nia Walker • Teacher
Feb 10, 2026
Practical, not preachy. Loved the ray-tracing examples.
Omar Reyes • Data Engineer
Feb 17, 2026
If you care about conceptual clarity and transfer, the read tie-ins are useful prompts for further reading.
Jules Nakamura • QA Lead
Feb 15, 2026
The read tie-ins made it feel like it was written for right now. Huge win.
Harper Quinn • Librarian
Feb 15, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The ray-tracing part hit that hard.
Nia Walker • Teacher
Feb 10, 2026
A solid “read → apply today” book. Also: time vibes.
Omar Reyes • Data Engineer
Feb 7, 2026
If you care about conceptual clarity and transfer, the romance tie-ins are useful prompts for further reading. (Side note: if you like 101 WebGPU and WGSL Programming Projects (Paperback), you’ll likely enjoy this too.)
Nia Walker • Teacher
Feb 14, 2026
Fast to start. Clear chapters. Great on ai.
Lina Ahmed • Product Manager
Feb 12, 2026
Not perfect, but very useful. The stephen angle kept it grounded in current problems.
Iris Novak • Writer
Feb 16, 2026
It pairs nicely with what’s trending around time—you finish a chapter and think: “okay, I can do something with this.”
Harper Quinn • Librarian
Feb 10, 2026
A friend asked what I learned and I could actually explain it—because the visualization chapter is built for recall.
Nia Walker • Teacher
Feb 9, 2026
A solid “read → apply today” book. Also: 2026 vibes.
Maya Chen • UX Researcher
Feb 8, 2026
What surprised me: the advice doesn’t collapse under real constraints. The simulation sections feel field-tested.
Harper Quinn • Librarian
Feb 16, 2026
If you enjoyed 101 WebGPU and WGSL Programming Projects (Paperback), this one scratches a similar itch—especially around excerpt and momentum.
Ethan Brooks • Professor
Feb 15, 2026
Okay, wow. This is one of those books that makes you want to do things. The programming framing is chef’s kiss.
Sophia Rossi • Editor
Feb 13, 2026
I didn’t expect WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) to be this approachable. The way it frames visualization made me instantly calmer about getting started. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Ethan Brooks • Professor
Feb 13, 2026
I’ve already recommended it twice. The graphics chapter alone is worth the price.
Noah Kim • Indie Dev
Feb 11, 2026
I’ve already recommended it twice. The wgsl chapter alone is worth the price.
Benito Silva • Analyst
Feb 17, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the webgpu arguments land. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Maya Chen • UX Researcher
Feb 9, 2026
I’m usually wary of hype, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) earns it. The wgsl chapters are concrete enough to test.
Zoe Martin • Designer
Feb 8, 2026
Not perfect, but very useful. The 2026 angle kept it grounded in current problems.
Jules Nakamura • QA Lead
Feb 15, 2026
The romance tie-ins made it feel like it was written for right now. Huge win.
Omar Reyes • Data Engineer
Feb 15, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the simulation arguments land.
Nia Walker • Teacher
Feb 10, 2026
A solid “read → apply today” book. Also: stephen vibes.
Omar Reyes • Data Engineer
Feb 13, 2026
The book rewards re-reading. On pass two, the ai connections become more explicit and surprisingly rigorous.
Maya Chen • UX Researcher
Feb 11, 2026
Not perfect, but very useful. The 2026 angle kept it grounded in current problems.
Iris Novak • Writer
Feb 12, 2026
It pairs nicely with what’s trending around stephen—you finish a chapter and think: “okay, I can do something with this.”
Theo Grant • Security
Feb 17, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the programming arguments land.
Iris Novak • Writer
Feb 8, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Harper Quinn • Librarian
Feb 8, 2026
If you enjoyed Special Effects Programming with WebGPU (Paperback), this one scratches a similar itch—especially around romance and momentum.
Ethan Brooks • Professor
Feb 10, 2026
The excerpt tie-ins made it feel like it was written for right now. Huge win. (Side note: if you like Special Effects Programming with WebGPU (Paperback), you’ll likely enjoy this too.)
Noah Kim • Indie Dev
Feb 10, 2026
Okay, wow. This is one of those books that makes you want to do things. The webgpu framing is chef’s kiss.
Zoe Martin • Designer
Feb 15, 2026
Not perfect, but very useful. The time angle kept it grounded in current problems.
Jules Nakamura • QA Lead
Feb 12, 2026
I’ve already recommended it twice. The ai chapter alone is worth the price.
Ava Patel • Student
Feb 10, 2026
I’m usually wary of hype, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) earns it. The graphics chapters are concrete enough to test.
Ethan Brooks • Professor
Feb 13, 2026
Okay, wow. This is one of those books that makes you want to do things. The programming framing is chef’s kiss.
Zoe Martin • Designer
Feb 10, 2026
I’m usually wary of hype, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) earns it. The wgsl chapters are concrete enough to test.
Harper Quinn • Librarian
Feb 9, 2026
If you enjoyed Special Effects Programming with WebGPU (Paperback), this one scratches a similar itch—especially around romance and momentum.
Maya Chen • UX Researcher
Feb 16, 2026
What surprised me: the advice doesn’t collapse under real constraints. The simulation sections feel field-tested.
Leo Sato • Automation
Feb 16, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the ray-tracing arguments land.
Lina Ahmed • Product Manager
Feb 8, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Ava Patel • Student
Feb 13, 2026
What surprised me: the advice doesn’t collapse under real constraints. The webgpu sections feel field-tested. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Omar Reyes • Data Engineer
Feb 17, 2026
If you care about conceptual clarity and transfer, the excerpt tie-ins are useful prompts for further reading.
Benito Silva • Analyst
Feb 12, 2026
The book rewards re-reading. On pass two, the wgsl connections become more explicit and surprisingly rigorous.
Noah Kim • Indie Dev
Feb 13, 2026
The excerpt tie-ins made it feel like it was written for right now. Huge win.
Nia Walker • Teacher
Feb 12, 2026
Fast to start. Clear chapters. Great on ai.
Ethan Brooks • Professor
Feb 16, 2026
Okay, wow. This is one of those books that makes you want to do things. The programming framing is chef’s kiss.
Omar Reyes • Data Engineer
Feb 12, 2026
The book rewards re-reading. On pass two, the ai connections become more explicit and surprisingly rigorous.
Ava Patel • Student
Feb 14, 2026
I’m usually wary of hype, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) earns it. The graphics chapters are concrete enough to test.
Leo Sato • Automation
Feb 13, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the ray-tracing arguments land.
Samira Khan • Founder
Feb 12, 2026
Not perfect, but very useful. The time angle kept it grounded in current problems.
Lina Ahmed • Product Manager
Feb 13, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Noah Kim • Indie Dev
Feb 12, 2026
I’ve already recommended it twice. The wgsl chapter alone is worth the price.
Nia Walker • Teacher
Feb 10, 2026
A solid “read → apply today” book. Also: 2026 vibes.
Ethan Brooks • Professor
Feb 10, 2026
Okay, wow. This is one of those books that makes you want to do things. The programming framing is chef’s kiss.
Lina Ahmed • Product Manager
Feb 8, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Noah Kim • Indie Dev
Feb 12, 2026
The romance tie-ins made it feel like it was written for right now. Huge win.
Nia Walker • Teacher
Feb 8, 2026
Fast to start. Clear chapters. Great on ai.
Ethan Brooks • Professor
Feb 11, 2026
Okay, wow. This is one of those books that makes you want to do things. The programming framing is chef’s kiss.
Zoe Martin • Designer
Feb 10, 2026
Not perfect, but very useful. The time angle kept it grounded in current problems.
Theo Grant • Security
Feb 15, 2026
The book rewards re-reading. On pass two, the graphics connections become more explicit and surprisingly rigorous.
Iris Novak • Writer
Feb 12, 2026
It pairs nicely with what’s trending around 2026—you finish a chapter and think: “okay, I can do something with this.”
Theo Grant • Security
Feb 7, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the programming arguments land.
Nia Walker • Teacher
Feb 8, 2026
Fast to start. Clear chapters. Great on ai.
Ethan Brooks • Professor
Feb 9, 2026
I’ve already recommended it twice. The graphics chapter alone is worth the price.
Zoe Martin • Designer
Feb 15, 2026
What surprised me: the advice doesn’t collapse under real constraints. The simulation sections feel field-tested.
Harper Quinn • Librarian
Feb 10, 2026
A friend asked what I learned and I could actually explain it—because the visualization chapter is built for recall.
Maya Chen • UX Researcher
Feb 14, 2026
Not perfect, but very useful. The time angle kept it grounded in current problems.
Ethan Brooks • Professor
Feb 12, 2026
Okay, wow. This is one of those books that makes you want to do things. The programming framing is chef’s kiss.
Zoe Martin • Designer
Feb 15, 2026
Not perfect, but very useful. The stephen angle kept it grounded in current problems.
Harper Quinn • Librarian
Feb 13, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around excerpt and momentum.
Benito Silva • Analyst
Feb 9, 2026
The book rewards re-reading. On pass two, the wgsl connections become more explicit and surprisingly rigorous.
Harper Quinn • Librarian
Feb 15, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around read and momentum.
Leo Sato • Automation
Feb 12, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the ray-tracing arguments land.
Benito Silva • Analyst
Feb 10, 2026
If you care about conceptual clarity and transfer, the romance tie-ins are useful prompts for further reading.
Sophia Rossi • Editor
Feb 11, 2026
It pairs nicely with what’s trending around 2026—you finish a chapter and think: “okay, I can do something with this.”
Jules Nakamura • QA Lead
Feb 16, 2026
I’ve already recommended it twice. The ai chapter alone is worth the price.
Iris Novak • Writer
Feb 13, 2026
I didn’t expect WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) to be this approachable. The way it frames visualization made me instantly calmer about getting started.
Benito Silva • Analyst
Feb 15, 2026
If you care about conceptual clarity and transfer, the read tie-ins are useful prompts for further reading.
Sophia Rossi • Editor
Feb 15, 2026
It pairs nicely with what’s trending around time—you finish a chapter and think: “okay, I can do something with this.”
Noah Kim • Indie Dev
Feb 8, 2026
Okay, wow. This is one of those books that makes you want to do things. The webgpu framing is chef’s kiss.
Nia Walker • Teacher
Feb 12, 2026
Fast to start. Clear chapters. Great on ai.
Samira Khan • Founder
Feb 16, 2026
What surprised me: the advice doesn’t collapse under real constraints. The webgpu sections feel field-tested.
Harper Quinn • Librarian
Feb 9, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The ray-tracing part hit that hard.
Ava Patel • Student
Feb 9, 2026
What surprised me: the advice doesn’t collapse under real constraints. The webgpu sections feel field-tested.
Jules Nakamura • QA Lead
Feb 11, 2026
The read tie-ins made it feel like it was written for right now. Huge win.
Iris Novak • Writer
Feb 13, 2026
I didn’t expect WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) to be this approachable. The way it frames visualization made me instantly calmer about getting started.
Omar Reyes • Data Engineer
Feb 7, 2026
The book rewards re-reading. On pass two, the ai connections become more explicit and surprisingly rigorous.
Sophia Rossi • Editor
Feb 12, 2026
I didn’t expect WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) to be this approachable. The way it frames visualization made me instantly calmer about getting started.
Noah Kim • Indie Dev
Feb 9, 2026
The excerpt tie-ins made it feel like it was written for right now. Huge win.
Nia Walker • Teacher
Feb 16, 2026
A solid “read → apply today” book. Also: stephen vibes.
Benito Silva • Analyst
Feb 13, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the webgpu arguments land.
Sophia Rossi • Editor
Feb 13, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Noah Kim • Indie Dev
Feb 8, 2026
I’ve already recommended it twice. The wgsl chapter alone is worth the price.
Nia Walker • Teacher
Feb 17, 2026
Practical, not preachy. Loved the ray-tracing examples.
Benito Silva • Analyst
Feb 10, 2026
The book rewards re-reading. On pass two, the wgsl connections become more explicit and surprisingly rigorous.
Lina Ahmed • Product Manager
Feb 14, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Theo Grant • Security
Feb 16, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the programming arguments land.
Nia Walker • Teacher
Feb 8, 2026
A solid “read → apply today” book. Also: 2026 vibes.
Ethan Brooks • Professor
Feb 13, 2026
I’ve already recommended it twice. The graphics chapter alone is worth the price.
Zoe Martin • Designer
Feb 17, 2026
Not perfect, but very useful. The time angle kept it grounded in current problems.
Harper Quinn • Librarian
Feb 13, 2026
If you enjoyed Special Effects Programming with WebGPU (Paperback), this one scratches a similar itch—especially around romance and momentum.
Noah Kim • Indie Dev
Feb 13, 2026
Okay, wow. This is one of those books that makes you want to do things. The webgpu framing is chef’s kiss.
Iris Novak • Writer
Feb 16, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Omar Reyes • Data Engineer
Feb 8, 2026
The book rewards re-reading. On pass two, the ai connections become more explicit and surprisingly rigorous.
Sophia Rossi • Editor
Feb 11, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Maya Chen • UX Researcher
Feb 13, 2026
Not perfect, but very useful. The time angle kept it grounded in current problems.
Iris Novak • Writer
Feb 9, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Omar Reyes • Data Engineer
Feb 10, 2026
The book rewards re-reading. On pass two, the ai connections become more explicit and surprisingly rigorous.
Sophia Rossi • Editor
Feb 11, 2026
I didn’t expect WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) to be this approachable. The way it frames visualization made me instantly calmer about getting started.
Noah Kim • Indie Dev
Feb 8, 2026
Okay, wow. This is one of those books that makes you want to do things. The webgpu framing is chef’s kiss.
Iris Novak • Writer
Feb 11, 2026
It pairs nicely with what’s trending around time—you finish a chapter and think: “okay, I can do something with this.”
Benito Silva • Analyst
Feb 10, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the webgpu arguments land.
Lina Ahmed • Product Manager
Feb 14, 2026
I’m usually wary of hype, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) earns it. The ai chapters are concrete enough to test.
Theo Grant • Security
Feb 8, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the programming arguments land.
Nia Walker • Teacher
Feb 16, 2026
Practical, not preachy. Loved the ray-tracing examples.
Samira Khan • Founder
Feb 10, 2026
Not perfect, but very useful. The time angle kept it grounded in current problems.
Lina Ahmed • Product Manager
Feb 8, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Noah Kim • Indie Dev
Feb 14, 2026
Okay, wow. This is one of those books that makes you want to do things. The webgpu framing is chef’s kiss.
Nia Walker • Teacher
Feb 15, 2026
Practical, not preachy. Loved the ray-tracing examples. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Benito Silva • Analyst
Feb 15, 2026
If you care about conceptual clarity and transfer, the read tie-ins are useful prompts for further reading.
Harper Quinn • Librarian
Feb 16, 2026
If you enjoyed 101 WebGPU and WGSL Programming Projects (Paperback), this one scratches a similar itch—especially around read and momentum.
Ethan Brooks • Professor
Feb 7, 2026
I’ve already recommended it twice. The graphics chapter alone is worth the price.
Lina Ahmed • Product Manager
Feb 12, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Theo Grant • Security
Feb 13, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the programming arguments land.
Maya Chen • UX Researcher
Feb 13, 2026
Not perfect, but very useful. The 2026 angle kept it grounded in current problems.
Ethan Brooks • Professor
Feb 11, 2026
The romance tie-ins made it feel like it was written for right now. Huge win.
Zoe Martin • Designer
Feb 13, 2026
What surprised me: the advice doesn’t collapse under real constraints. The simulation sections feel field-tested.
Harper Quinn • Librarian
Feb 15, 2026
If you enjoyed Special Effects Programming with WebGPU (Paperback), this one scratches a similar itch—especially around read and momentum.
Leo Sato • Automation
Feb 9, 2026
If you care about conceptual clarity and transfer, the read tie-ins are useful prompts for further reading.
Zoe Martin • Designer
Feb 7, 2026
What surprised me: the advice doesn’t collapse under real constraints. The simulation sections feel field-tested.
Sophia Rossi • Editor
Feb 15, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Jules Nakamura • QA Lead
Feb 16, 2026
The romance tie-ins made it feel like it was written for right now. Huge win.
Iris Novak • Writer
Feb 16, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Benito Silva • Analyst
Feb 12, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the webgpu arguments land.
Lina Ahmed • Product Manager
Feb 13, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Ava Patel • Student
Feb 11, 2026
What surprised me: the advice doesn’t collapse under real constraints. The webgpu sections feel field-tested.
Nia Walker • Teacher
Feb 15, 2026
A solid “read → apply today” book. Also: stephen vibes.
Samira Khan • Founder
Feb 14, 2026
Not perfect, but very useful. The 2026 angle kept it grounded in current problems.
Harper Quinn • Librarian
Feb 8, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The ray-tracing part hit that hard.
Noah Kim • Indie Dev
Feb 12, 2026
Okay, wow. This is one of those books that makes you want to do things. The webgpu framing is chef’s kiss.
Iris Novak • Writer
Feb 7, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Benito Silva • Analyst
Feb 10, 2026
The book rewards re-reading. On pass two, the wgsl connections become more explicit and surprisingly rigorous.
Lina Ahmed • Product Manager
Feb 8, 2026
Not perfect, but very useful. The 2026 angle kept it grounded in current problems.
Noah Kim • Indie Dev
Feb 11, 2026
I’ve already recommended it twice. The wgsl chapter alone is worth the price.
Nia Walker • Teacher
Feb 10, 2026
Fast to start. Clear chapters. Great on ai.
Benito Silva • Analyst
Feb 13, 2026
If you care about conceptual clarity and transfer, the read tie-ins are useful prompts for further reading.
Lina Ahmed • Product Manager
Feb 12, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Theo Grant • Security
Feb 12, 2026
The book rewards re-reading. On pass two, the graphics connections become more explicit and surprisingly rigorous.
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Themes include webgpu, wgsl, programming, graphics, ray-tracing, plus context from read, 2026, excerpt, time.
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