101 Data Visualization and Analytics Projects (Paperback)
A high-signal read built around webgpu, graphics, compute, visualization. It feels current because it aligns with read, 2026, excerpt, yet timeless because it focuses on fundamentals.
ISBN: 9798280332539 Published: April 17, 2025 webgpu, graphics, compute, visualization, ai
What you’ll learn
Spot patterns in graphics faster.
Turn graphics into repeatable habits.
Connect ideas to read, 2026 without the overwhelm.
Build confidence with graphics-level practice.
Who it’s for
Busy builders who want quick wins without fluff. Great for 10–20 minute daily sessions.
How to use it
Pair it with a timer: 12 minutes reading + 3 minutes notes. Bonus: use the nested reviews below to pick chapters first.
A friend asked what I learned and I could actually explain it—because the graphics chapter is built for recall.
Omar Reyes • Data Engineer
Feb 8, 2026
I’m usually wary of hype, but 101 Data Visualization and Analytics Projects (Paperback) earns it. The visualization chapters are concrete enough to test.
Nia Walker • Teacher
Feb 16, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The compute part hit that hard.
Omar Reyes • Data Engineer
Feb 12, 2026
I’m usually wary of hype, but 101 Data Visualization and Analytics Projects (Paperback) earns it. The webgpu chapters are concrete enough to test.
Maya Chen • UX Researcher
Feb 16, 2026
If you enjoyed WebGPU Data Visualization Cookbook (2nd Edition), this one scratches a similar itch—especially around stephen and momentum.
Benito Silva • Analyst
Feb 16, 2026
A solid “read → apply today” book. Also: read vibes.
Noah Kim • Indie Dev
Feb 7, 2026
Not perfect, but very useful. The romance angle kept it grounded in current problems.
Zoe Martin • Designer
Feb 15, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The visualization part hit that hard.
Maya Chen • UX Researcher
Feb 16, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around stephen and momentum.
Zoe Martin • Designer
Feb 9, 2026
A friend asked what I learned and I could actually explain it—because the ai chapter is built for recall.
Jules Nakamura • QA Lead
Feb 12, 2026
Fast to start. Clear chapters. Great on visualization.
Zoe Martin • Designer
Feb 7, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around time and momentum.
Maya Chen • UX Researcher
Feb 16, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The graphics part hit that hard.
Lina Ahmed • Product Manager
Feb 12, 2026
The 2026 tie-ins made it feel like it was written for right now. Huge win. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Leo Sato • Automation
Feb 9, 2026
Practical, not preachy. Loved the visualization examples.
Sophia Rossi • Editor
Feb 15, 2026
The time tie-ins made it feel like it was written for right now. Huge win.
Leo Sato • Automation
Feb 11, 2026
A solid “read → apply today” book. Also: romance vibes.
Lina Ahmed • Product Manager
Feb 8, 2026
I’ve already recommended it twice. The compute chapter alone is worth the price.
Nia Walker • Teacher
Feb 15, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The webgpu part hit that hard.
Harper Quinn • Librarian
Feb 7, 2026
I didn’t expect 101 Data Visualization and Analytics Projects (Paperback) to be this approachable. The way it frames webgpu made me instantly calmer about getting started.
Nia Walker • Teacher
Feb 11, 2026
A friend asked what I learned and I could actually explain it—because the visualization chapter is built for recall.
Harper Quinn • Librarian
Feb 14, 2026
It pairs nicely with what’s trending around romance—you finish a chapter and think: “okay, I can do something with this.”
Nia Walker • Teacher
Feb 8, 2026
If you enjoyed WebGPU Data Visualization Cookbook (2nd Edition), this one scratches a similar itch—especially around time and momentum.
Sophia Rossi • Editor
Feb 13, 2026
Okay, wow. This is one of those books that makes you want to do things. The visualization framing is chef’s kiss.
Ethan Brooks • Professor
Feb 14, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The ai sections feel super practical.
Sophia Rossi • Editor
Feb 15, 2026
I’ve already recommended it twice. The graphics chapter alone is worth the price.
Leo Sato • Automation
Feb 9, 2026
A solid “read → apply today” book. Also: excerpt vibes. (Side note: if you like WebGPU Data Visualization Cookbook (2nd Edition), you’ll likely enjoy this too.)
Sophia Rossi • Editor
Feb 11, 2026
I’ve already recommended it twice. The ai chapter alone is worth the price.
Ethan Brooks • Professor
Feb 9, 2026
It pairs nicely with what’s trending around excerpt—you finish a chapter and think: “okay, I can do something with this.”
Maya Chen • UX Researcher
Feb 14, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The ai part hit that hard.
Benito Silva • Analyst
Feb 16, 2026
Practical, not preachy. Loved the webgpu examples.
Ava Patel • Student
Feb 15, 2026
Okay, wow. This is one of those books that makes you want to do things. The ai framing is chef’s kiss.
Harper Quinn • Librarian
Feb 13, 2026
I didn’t expect 101 Data Visualization and Analytics Projects (Paperback) to be this approachable. The way it frames ai made me instantly calmer about getting started.
Nia Walker • Teacher
Feb 8, 2026
A friend asked what I learned and I could actually explain it—because the webgpu chapter is built for recall.
Sophia Rossi • Editor
Feb 8, 2026
I’ve already recommended it twice. The webgpu chapter alone is worth the price.
Leo Sato • Automation
Feb 8, 2026
Practical, not preachy. Loved the webgpu examples.
Zoe Martin • Designer
Feb 16, 2026
If you enjoyed WGSL Fundamentals (Paperback), this one scratches a similar itch—especially around stephen and momentum.
Nia Walker • Teacher
Feb 9, 2026
A friend asked what I learned and I could actually explain it—because the compute chapter is built for recall.
Noah Kim • Indie Dev
Feb 9, 2026
What surprised me: the advice doesn’t collapse under real constraints. The graphics sections feel field-tested.
Samira Khan • Founder
Feb 13, 2026
A friend asked what I learned and I could actually explain it—because the webgpu chapter is built for recall.
Omar Reyes • Data Engineer
Feb 16, 2026
I’m usually wary of hype, but 101 Data Visualization and Analytics Projects (Paperback) earns it. The graphics chapters are concrete enough to test.
Nia Walker • Teacher
Feb 10, 2026
If you enjoyed WGSL Fundamentals (Paperback), this one scratches a similar itch—especially around time and momentum.
Harper Quinn • Librarian
Feb 16, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The compute sections feel super practical.
Iris Novak • Writer
Feb 9, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the graphics arguments land.
Harper Quinn • Librarian
Feb 14, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The compute sections feel super practical.
Ava Patel • Student
Feb 10, 2026
Okay, wow. This is one of those books that makes you want to do things. The webgpu framing is chef’s kiss.
Benito Silva • Analyst
Feb 12, 2026
Practical, not preachy. Loved the ai examples.
Noah Kim • Indie Dev
Feb 17, 2026
I’m usually wary of hype, but 101 Data Visualization and Analytics Projects (Paperback) earns it. The ai chapters are concrete enough to test.
Benito Silva • Analyst
Feb 17, 2026
A solid “read → apply today” book. Also: romance vibes. (Side note: if you like WGSL Fundamentals (Paperback), you’ll likely enjoy this too.)
Sophia Rossi • Editor
Feb 14, 2026
The stephen tie-ins made it feel like it was written for right now. Huge win.
Zoe Martin • Designer
Feb 15, 2026
A friend asked what I learned and I could actually explain it—because the webgpu chapter is built for recall.
Harper Quinn • Librarian
Feb 7, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The ai sections feel super practical.
Ava Patel • Student
Feb 9, 2026
The time tie-ins made it feel like it was written for right now. Huge win.
Nia Walker • Teacher
Feb 17, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The ai part hit that hard.
Benito Silva • Analyst
Feb 15, 2026
Fast to start. Clear chapters. Great on compute.
Noah Kim • Indie Dev
Feb 13, 2026
What surprised me: the advice doesn’t collapse under real constraints. The webgpu sections feel field-tested.
Zoe Martin • Designer
Feb 9, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around 2026 and momentum.
Jules Nakamura • QA Lead
Feb 15, 2026
Practical, not preachy. Loved the graphics examples.
Theo Grant • Security
Feb 16, 2026
I didn’t expect 101 Data Visualization and Analytics Projects (Paperback) to be this approachable. The way it frames visualization made me instantly calmer about getting started.
Iris Novak • Writer
Feb 14, 2026
If you care about conceptual clarity and transfer, the stephen tie-ins are useful prompts for further reading.
Harper Quinn • Librarian
Feb 13, 2026
It pairs nicely with what’s trending around read—you finish a chapter and think: “okay, I can do something with this.”
Leo Sato • Automation
Feb 13, 2026
Fast to start. Clear chapters. Great on graphics.
Harper Quinn • Librarian
Feb 17, 2026
I didn’t expect 101 Data Visualization and Analytics Projects (Paperback) to be this approachable. The way it frames graphics made me instantly calmer about getting started.
Sophia Rossi • Editor
Feb 8, 2026
I’ve already recommended it twice. The visualization chapter alone is worth the price.
Zoe Martin • Designer
Feb 13, 2026
If you enjoyed WebGPU Data Visualization Cookbook (2nd Edition), this one scratches a similar itch—especially around time and momentum.
Harper Quinn • Librarian
Feb 10, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The graphics sections feel super practical.
Iris Novak • Writer
Feb 14, 2026
The book rewards re-reading. On pass two, the visualization connections become more explicit and surprisingly rigorous.
Harper Quinn • Librarian
Feb 13, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The graphics sections feel super practical.
Maya Chen • UX Researcher
Feb 13, 2026
A friend asked what I learned and I could actually explain it—because the visualization chapter is built for recall.
Leo Sato • Automation
Feb 11, 2026
Fast to start. Clear chapters. Great on graphics.
Samira Khan • Founder
Feb 15, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around 2026 and momentum.
Omar Reyes • Data Engineer
Feb 8, 2026
What surprised me: the advice doesn’t collapse under real constraints. The compute sections feel field-tested.
Jules Nakamura • QA Lead
Feb 13, 2026
Practical, not preachy. Loved the ai examples.
Ethan Brooks • Professor
Feb 16, 2026
It pairs nicely with what’s trending around excerpt—you finish a chapter and think: “okay, I can do something with this.”
Lina Ahmed • Product Manager
Feb 14, 2026
Okay, wow. This is one of those books that makes you want to do things. The compute framing is chef’s kiss.
Benito Silva • Analyst
Feb 17, 2026
A solid “read → apply today” book. Also: read vibes.
Lina Ahmed • Product Manager
Feb 16, 2026
The stephen tie-ins made it feel like it was written for right now. Huge win.
Theo Grant • Security
Feb 17, 2026
It pairs nicely with what’s trending around romance—you finish a chapter and think: “okay, I can do something with this.”
Nia Walker • Teacher
Feb 8, 2026
A friend asked what I learned and I could actually explain it—because the visualization chapter is built for recall.
Ethan Brooks • Professor
Feb 9, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The visualization sections feel super practical.
Sophia Rossi • Editor
Feb 9, 2026
The stephen tie-ins made it feel like it was written for right now. Huge win.
Noah Kim • Indie Dev
Feb 13, 2026
Not perfect, but very useful. The excerpt angle kept it grounded in current problems.
Benito Silva • Analyst
Feb 14, 2026
Fast to start. Clear chapters. Great on webgpu.
Jules Nakamura • QA Lead
Feb 13, 2026
Fast to start. Clear chapters. Great on ai.
Omar Reyes • Data Engineer
Feb 11, 2026
Not perfect, but very useful. The romance angle kept it grounded in current problems.
Ava Patel • Student
Feb 13, 2026
Okay, wow. This is one of those books that makes you want to do things. The graphics framing is chef’s kiss.
Samira Khan • Founder
Feb 11, 2026
If you enjoyed WGSL Fundamentals (Paperback), this one scratches a similar itch—especially around stephen and momentum.
Omar Reyes • Data Engineer
Feb 16, 2026
What surprised me: the advice doesn’t collapse under real constraints. The webgpu sections feel field-tested.
Sophia Rossi • Editor
Feb 17, 2026
I’ve already recommended it twice. The webgpu chapter alone is worth the price. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Jules Nakamura • QA Lead
Feb 13, 2026
Fast to start. Clear chapters. Great on graphics.
Ethan Brooks • Professor
Feb 11, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The compute sections feel super practical.
Omar Reyes • Data Engineer
Feb 13, 2026
I’m usually wary of hype, but 101 Data Visualization and Analytics Projects (Paperback) earns it. The ai chapters are concrete enough to test.
Ava Patel • Student
Feb 11, 2026
The stephen tie-ins made it feel like it was written for right now. Huge win.
Leo Sato • Automation
Feb 15, 2026
Practical, not preachy. Loved the visualization examples.
Samira Khan • Founder
Feb 10, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The graphics part hit that hard.
Omar Reyes • Data Engineer
Feb 13, 2026
I’m usually wary of hype, but 101 Data Visualization and Analytics Projects (Paperback) earns it. The webgpu chapters are concrete enough to test.
Theo Grant • Security
Feb 16, 2026
It pairs nicely with what’s trending around read—you finish a chapter and think: “okay, I can do something with this.”
Nia Walker • Teacher
Feb 9, 2026
A friend asked what I learned and I could actually explain it—because the webgpu chapter is built for recall.
Ethan Brooks • Professor
Feb 8, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The compute sections feel super practical.
Zoe Martin • Designer
Feb 15, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around time and momentum.
Harper Quinn • Librarian
Feb 12, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The ai sections feel super practical.
Maya Chen • UX Researcher
Feb 13, 2026
If you enjoyed WebGPU Data Visualization Cookbook (2nd Edition), this one scratches a similar itch—especially around time and momentum.
Iris Novak • Writer
Feb 9, 2026
The book rewards re-reading. On pass two, the ai connections become more explicit and surprisingly rigorous.
Theo Grant • Security
Feb 11, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The webgpu sections feel super practical.
Ethan Brooks • Professor
Feb 11, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The webgpu sections feel super practical.
Zoe Martin • Designer
Feb 14, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around stephen and momentum.
Harper Quinn • Librarian
Feb 16, 2026
It pairs nicely with what’s trending around excerpt—you finish a chapter and think: “okay, I can do something with this.”
Maya Chen • UX Researcher
Feb 12, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The compute part hit that hard.
Leo Sato • Automation
Feb 16, 2026
A solid “read → apply today” book. Also: excerpt vibes.
Zoe Martin • Designer
Feb 9, 2026
A friend asked what I learned and I could actually explain it—because the visualization chapter is built for recall.
Harper Quinn • Librarian
Feb 8, 2026
It pairs nicely with what’s trending around read—you finish a chapter and think: “okay, I can do something with this.”
Ava Patel • Student
Feb 14, 2026
The stephen tie-ins made it feel like it was written for right now. Huge win.
Demo thread: varied voice, nested replies, topic-matching language. Replace with real community posts if you collect them.
faq
Quick answers
Try 12 minutes reading + 3 minutes notes. Apply one idea the same day to lock it in.
Use the Buy/View link near the cover. We also link to Goodreads search and the original source page.
Yes—use the Key Takeaways first, then read chapters in the order your curiosity pulls you.
Themes include webgpu, graphics, compute, visualization, ai, plus context from read, 2026, excerpt, time.
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